In mobile Darwinism, every app fights for a consumer’s undivided attention and home screen, but the reality is they tend to stick with their go-to apps. And in fact, social media platforms like Facebook and Snapchat are the dominant species, comprising five of the top 10 free apps in the iTunes App Store. But it’s brands that have the toughest time with engagement given their constant need to attract consumers and drive revenue.
“It’s so easy to build an app these days, but there’s a whole ton of money that you need to expend to get people to know the app exists and then use it,” said Michael McGuire, a Gartner analyst. “If you don’t have a really solid handle on what your mobile value app proposition is, you can have a lot of problems.”
Here are four examples of brands, from Sephora to the NBA’s Sacramento Kings, that have successfully pivoted to a mobile-first world, implementing strategies that include a range of targeting techniques such as location-based marketing, personalization, push notifications and even augmented reality and artificial intelligence.
The home improvement company uses location in two ways. First, the brand’s app looks at a shopper’s region to tie in localized design trends and products. Consumers in California would receive a different set of recommendations than someone living in Maine. Stores are geofenced, so when a consumer enters the app, which has been downloaded 20 million times, with Home Depot Pro customers making up one-third of monthly visits, it shifts into “store mode” and displays products’ locations. Some select stores even will have Waze-like guided directions to aisles.
The beauty brand’s app also uses location technology to morph into a customer’s in-store shopping companion, reminding users of past purchases so they can stock up on favorite items, and it dishes out beauty tips. More impressively, the app also lets customers take control with Sephora Virtual Artist, an AI and AR feature of the company’s app. With it, customers can try on a variety of facial products.
“We pride ourselves on being able to adapt to their needs and be wherever they are, particularly on mobile, and have found that our app is one of the most effective ways of doing that,” said Bridget Dolan, svp of omni experiences and innovation at Sephora. It’s a strategy the company says is paying off, as customers have tried on 200 million shades during more than 8.5 million visits to the Sephora Virtual Artist feature.
The Kings are using location to improve fans’ “curb-to-curb” experience at their games. Powered by mobile marketing company Urban Airship, the Kings’ arena app, Golden 1 Center, sends out personalized updates—like nearby parking or ordering food to your seat—on game day. The notifications register a 41 percent indirect open rate, and on average 20 percent of fans in attendance use the app. “By embracing technology, we’re making a statement that we’re much more than a basketball team,” said Ryan Montoya, chief technology officer of the Sacramento Kings. “We create incredible experiences, housed in the spectacle of an NBA arena.”
The mobile sneaker marketplace lets users create wish lists of sneakers. Goat then sends push notifications to users when the sneaker goes on sale, if the shoes’ price drops and if a sneaker is near the shopper’s target price range. The company has more than 7 million members worldwide, with 400,000 listings on any given day. “We let the shoes do the talking,” explained Sen Sugano, vp of marketing at Goat. The company, whose demographic skews heavily male, is trying to expand its female audience through more curated collections on the app.
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