Facebook Gameroom allows users to play web, ported mobile and Gameroom-native games in an app outside of the social network’s environment, and it is available to users with Windows 7 and up.
And technical product manager, games Sheree Lee added in a blog post:
As announced in August, Unity and Facebook are collaborating on adding Facebook as a new build target to the Unity Editor. Today we’re announcing that Facebook support for Unity is now available in the Gameroom developer beta here, and that Facebook support will ship as part of Unity 5.6 early next year.
With Facebook Gameroom, Facebook is introducing an easier way for developers to bring high-quality games to the PC to take full advantage of the CPU (central processing unit) and GPU (graphics processing unit) native power. The Facebook build target lets you deploy your projects to either the new Gameroom desktop app for Windows as a native Windows player, or to Facebook.com using Unity’s WebGL support.
When the Facebook target build is active in the Unity Editor, you can use the Facebook software-development kit for Unity application-programming interface to share content with Facebook friends, access the Graph API and more. You will also be able to use the Unity IAP service to handle in-app purchases on Facebook. Everything you need comes integrated with Unity out of the box–you can even upload your builds to be hosted by Facebook directly from the Unity Editor.
Game developers and players: Thoughts?