Facebook game developer Gaia Interactive brought a little soul to the social network, teaming up with fellow developer PlayPlus on the official launch of anime-inspired role-playing game Soul Crash.
Soul Crash made its unofficial debut on Facebook last month, and according to AppData, the game already has 90,000 daily active users.
Sister blog Inside Social Games has details on game play for Soul Crash:
The bulk of Soul Crash’s game play is formed by battle sequences. Teams of three fighters square off against each other in one-on-one tag-team battles. The player does not have direct control over their fighters — instead, both the player character and their opponent automatically move and unleash basic attacks, with their effectiveness determined by the respective characters’ statistics.
The fight is not completely hands-off, however — as the player character successfully lands hits on their opponent, a series of “Soul Orbs” in the corner of the screen fill up. These orbs allow for the use of several special moves: The “tag” move brings in one of the other two fighters on the player’s team; the “counter” move reverses an opponent’s attack with an unblockable counterattack; and the “Soul” move unleashes a devastating “super attack.”
Each of these costs varying amounts of Soul Orbs to perform — a tag move costs half an Orb, a counter a single Orb, and a Soul takes two full orbs. Battles must be completed in order to level up, and upon reaching certain level milestones, players will encounter a “Boss” character, who must be defeated in order to further the game’s story. Leveling up also lets the player increase their character’s statistics, allowing them to customize their play style.
Between battles, players may buy new equipment for their character, enchant weapons to be more effective, and visit friends who are playing the game. The more friends a player has playing the game, the more bonus energy they are able to collect, allowing them to battle longer. Friends’ characters may also be recruited onto the player’s own battle team, although preset “mercenary” characters are also available if the player does not currently have any friends playing. Friends’ characters also appear as battle opponents — again, these are replaced by generic characters if the player does not have any friends playing.
And here’s what Gaia Chief Executive Officer Mike Sego had to say about the launch:
Gaia is passionate about bringing innovative, fun games to users no matter what platform they choose to play in. With the success of Monster Galaxy on Facebook, we’ve proven that there is a strong appetite for new types of browser based games — games that inspire an emotional connection with their players through a story line, unique characters, and creative visuals.
In order to rapidly address the market, finding partners that share the same vision is crucial. We’re excited to be working with PlayPlus and look forward to bringing more social and mobile games to market — developed both internally and in collaboration with great partners.